NBA All-World
- Problem
- A new licensed game had to be announced in two to three months, before it had a name or a logo.
- What I did
- Owned positioning, creative, UA, PR, talent and live events. Read soft-launch data with community managers and pushed the roadmap toward multiplayer tournaments.
- Result
- #1 free game on the US App Store, and the game hit its soft-launch exit criteria.